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Elyia Suze Nagala
Republic Military School Minmatar Republic
79
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Posted - 2016.02.07 15:46:26 -
[1] - Quote
Linus Gorp wrote:Prt Scr wrote:With the end of dust in the near future, this will effectively remove planetary bombardment from the game.
I suggest a new ship scanner module (mid slot) to scan the PI stuctures on a scanned planet, use of which will allow a planetary bombardment armed ship to directly attack a selected targets PI stuctures so disrupting/stopping the PI and generating a kill mail. Nothing in eve should be a risk free isk machine. The person in question still has to fly to the customs office and pick up his stuff, then haul it around. It's not risk-free, but I guess you couldn't think that far, now could you?
Shut up arse, he's right this would be a sensible transition.
You are also right, the hauling pilot wanting to collect his goods is vulnerable, but he can also pick and choose where to commit to picking up his goods. With Linda's idea one could war deck a Corp start destroying PI and force a Corp to defend its PI asserts. With Standards getting axed and literals beginning so heAvy defended these could be the kind of "soft targets" needed to keep war factions entertained and PvP alive.
His idea is actually a good one. I'm surprised CCP didn't start doing this sooner to be fair. |
Elyia Suze Nagala
Republic Military School Minmatar Republic
79
|
Posted - 2016.02.07 15:47:22 -
[2] - Quote
Danika Princip wrote:Prt Scr wrote:With the end of dust in the near future, this will effectively remove planetary bombardment from the game.
I suggest a new ship scanner module (mid slot) to scan the PI stuctures on a scanned planet, use of which will allow a planetary bombardment armed ship to directly attack a selected targets PI stuctures so disrupting/stopping the PI and generating a kill mail. Nothing in eve should be a risk free isk machine. How do I, as a PI user, counter this?
Commit to defending them and not be a pusskins. |
Elyia Suze Nagala
Republic Military School Minmatar Republic
79
|
Posted - 2016.02.07 15:48:21 -
[3] - Quote
Reaver Glitterstim wrote:Linus Gorp wrote:The person in question still has to fly to the customs office and pick up his stuff, then haul it around. It's not risk-free, but I guess you couldn't think that far, now could you? Given that they can haul it away in a very cheap industrial, there is very little at risk other than the materials themselves. Thus it's not much of a risk because the harvester could lose nearly all of it to pirates and still turn a profit. I like the idea of being able to shoot planetary bases but they should have reinforcement timers or something. Maybe the command center comes equipped with an installation-wide reinforcement shield system that hooks up with each facility's shield system and charges it remotely using Strontium Clathrates stored inside the Command Center. The length of time it spends in reinforcement could be dictated both by the amount of Strontium Clathrates stored as well as the number of facilities in the installation. Additionally there should be planetary defense systems that cost powergrid but will allow the installation to fire back at any ship that attacks it.
Seconded |
Elyia Suze Nagala
Republic Military School Minmatar Republic
79
|
Posted - 2016.02.07 18:07:31 -
[4] - Quote
Danika Princip wrote:Elyia Suze Nagala wrote:Danika Princip wrote:
How do I, as a PI user, counter this?
Commit to defending them and not be a pusskins. 'Be online in multiple systems on multiple characters 24/7, never log off, never move to another system and never even think about doing something other than camping your PI planets' is not a way to counter anything.
In null you have an alliance to watch your stuff, high sec, wardecs. If you don't have a war deck then Concord ganks you. Low sec, eh low secs a PvP wild land anyway.
I do admit, maybe a single re-enforce timer is needed. PI is cheap to set up though. I would consider most installation to be expendable.
Another factor I'd consider is making structures remaining on the surface after a command center explodes enter a powered off mode. That way you would literally need to destroy every structure to inflict serious damage and this leverages time and additional ammo cost on the attacker. |
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